Well, I've been playing around on a US friends account so I could see what all this hype was about. TWO ramps in Keeps, and the new city siege stuff? I LOVE IT!
No longer can you hold a keep against far superior numbers just by having a shite load of tanks standing there and being group heal spammed. Now you actually have to split them up, move some about, guess where/when they will next push and compensate. Admittedly, my friend plays a Black Orc so my choice of what to do was very limited, as I have no idea how to play the class, considering my tank of choice is a gimpy Black Guard. I just stood there bashing buttons aimlessly, hoping I hit the right AoE thing at the right time, and mainly popping Immaculate Defense when it was ready.
Now, as for the new city siege content, its brilliant! When you are on the attack, its so much more fluid. You can't just sit around, waiting with two warbands full of people and get a brand new instance with no defenders. You spend so damn long standing there "guarding" the BO's that you get really bored, really damn fast, just to finish the PQ like 2-3 times in total. It pays off now to charge in early on, hoping that you all get in together (when more than a warband or split apart), and start laying down a beating on the other side. Sure, you only get 1 point per kill, but thats better than waiting 3seconds for 3 points in an empty instance. You could be holding 2 BO's and getting say 50 kills every 10 minutes, and that sends your score way up, much faster. I also really like the fact that you can finish stage 2, or flip it to your victory conditions, by getting a further 1000 points, rather than having random Orderlings charge in and just disrupt everything by knocking down healers, bashing tanks out of range, or the general charge and die mentality to stop you DPSing that damn Lord down fast enough.
Along side this, I really REALLY like that you no longer have to finish the two warlord PQs to get to the king. I don't know about Order, but the Bright Wizard Academy constantly bugged for me when I was in there on the live servers, and the Temple of Sigmar was just agony and almost an instant wipe when he cleaved.
SAME OLD COMPLAINTS, BUT MADE AFRESH
One thing I do wish had happened in this patch, is the nerfbat to Magus being undone. I do like to complain, but only when its really required of me in an MMO. I played a Shaman in WoW and I had great fun on it. I re-rolled as a Paladin tank there with The Burning Crusade, and quite often whinged about how much less desirable I was compared to Warrior and Druid ones, until Mount Hyjal, and later on Black Temple were launched.
In WAR, I find myself always complaining that my Zealot is a far, FAR less useful healer than a Disciple of Khaine, or a Shaman. To be blunt, both of those classes DPS much better than my Zealot, and both of them are also excellent healers. My Zealot has the worst group heal (or at least it seems that way), and yet we are almost always ignored completely if we attempt to be a DPS'er. Not that I'm saying there are no good DPS Zealots out there. I have been informed of a rather good one on Karak Eight Peaks by a few guildies, but the name slips my mind at the moment.
Please Mythic, make my Zealot a viable hybrid class. I remember back when beta was out there was the very blunt statement that there was no pure healer. Thats a bunch of lies and you know it, as almost every "pure" DPS class is likely to be taken before me, except for my Magus who is even worse. And to prove I'm not biased, I well understand the fixes needed. I was originally a White Lion, who was at the launch of WAR, the absolute worst class in game. It goes to show how they can fix something properly, when Mythic goes "This class is underperforming, lets show them some love," and turns the worst class in the game, to a class where the bloody PET can solo my healer down. You know, the guy who's meant to be able to live through almost anything except a full out assault by a melee class. "Half" a White Lion's DPS should be in the pet, maybe 75% if they are the spec that focuses on the pet, but not to a point where the damn pet can kill me no matter what I do, or whatever class I play. I've seen tanks in tank kit, with a tank spec be killed by the damn thing.
Kill Frenzy - Return to Reckoning
1 year ago